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View Position Impact on QoE in an Immersive Telepresence System for Remote Operation
Mittuniversitetet, Fakulteten för naturvetenskap, teknik och medier, Institutionen för informationssystem och –teknologi. (Realistic 3D)ORCID-id: 0000-0002-4967-3033
Mittuniversitetet, Fakulteten för naturvetenskap, teknik och medier, Institutionen för informationssystem och –teknologi. RISE Research Institutes of Sweden, Division ICT - Acreo. (Realistic 3D)ORCID-id: 0000-0001-5060-9402
Mittuniversitetet, Fakulteten för naturvetenskap, teknik och medier, Institutionen för informationssystem och –teknologi. (Realistic 3D)
Mittuniversitetet, Fakulteten för naturvetenskap, teknik och medier, Institutionen för informationssystem och –teknologi. (Realistic 3D)
Vise andre og tillknytning
2019 (engelsk)Inngår i: 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX), IEEE, 2019, s. 1-3Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

In this paper, we investigate how different viewing positions affect a user's Quality of Experience (QoE) and performance in an immersive telepresence system. A QoE experiment has been conducted with 27 participants to assess the general subjective experience and the performance of remotely operating a toy excavator. Two view positions have been tested, an overhead and a ground-level view, respectively, which encourage reliance on stereoscopic depth cues to different extents for accurate operation. Results demonstrate a significant difference between ground and overhead views: the ground view increased the perceived difficulty of the task, whereas the overhead view increased the perceived accomplishment as well as the objective performance of the task. The perceived helpfulness of the overhead view was also significant according to the participants.

sted, utgiver, år, opplag, sider
IEEE, 2019. s. 1-3
Emneord [en]
quality of experience, augmented telepresence, head mounted display, viewpoint, remote operation, camera view
HSV kategori
Identifikatorer
URN: urn:nbn:se:miun:diva-36256DOI: 10.1109/QoMEX.2019.8743147ISI: 000482562000001Scopus ID: 2-s2.0-85068638935ISBN: 978-1-5386-8212-8 (digital)OAI: oai:DiVA.org:miun-36256DiVA, id: diva2:1321806
Konferanse
Quality of Multimedia Experience (QoMEX), Berlin, Germany, 5-7, 2019
Forskningsfinansiär
Knowledge Foundation, 20160194Tilgjengelig fra: 2019-06-10 Laget: 2019-06-10 Sist oppdatert: 2025-09-25bibliografisk kontrollert
Inngår i avhandling
1. Augmented Telepresence based on Multi-Camera Systems: Capture, Transmission, Rendering, and User Experience
Åpne denne publikasjonen i ny fane eller vindu >>Augmented Telepresence based on Multi-Camera Systems: Capture, Transmission, Rendering, and User Experience
2021 (engelsk)Doktoravhandling, med artikler (Annet vitenskapelig)
Abstract [en]

 Observation and understanding of the world through digital sensors is an ever-increasing part of modern life. Systems of multiple sensors acting together have far-reaching applications in automation, entertainment, surveillance, remote machine control, and robotic self-navigation. Recent developments in digital camera, range sensor and immersive display technologies enable the combination of augmented reality and telepresence into Augmented Telepresence, which promises to enable more effective and immersive forms of interaction with remote environments.

The purpose of this work is to gain a more comprehensive understanding of how multi-sensor systems lead to Augmented Telepresence, and how Augmented Telepresence can be utilized for industry-related applications. On the one hand, the conducted research is focused on the technological aspects of multi-camera capture, rendering, and end-to-end systems that enable Augmented Telepresence. On the other hand, the research also considers the user experience aspects of Augmented Telepresence, to obtain a more comprehensive perspective on the application and design of Augmented Telepresence solutions.

This work addresses multi-sensor system design for Augmented Telepresence regarding four specific aspects ranging from sensor setup for effective capture to the rendering of outputs for Augmented Telepresence. More specifically, the following problems are investigated: 1) whether multi-camera calibration methods can reliably estimate the true camera parameters; 2) what the consequences are of synchronization errors in a multi-camera system; 3) how to design a scalable multi-camera system for low-latency, real-time applications; and 4) how to enable Augmented Telepresence from multi-sensor systems for mining, without prior data capture or conditioning. 

The first problem was solved by conducting a comparative assessment of widely available multi-camera calibration methods. A special dataset was recorded, enforcing known constraints on camera ground-truth parameters to use as a reference for calibration estimates. The second problem was addressed by introducing a depth uncertainty model that links the pinhole camera model and synchronization error to the geometric error in the 3D projections of recorded data. The third problem was addressed empirically - by constructing a multi-camera system based on off-the-shelf hardware and a modular software framework. The fourth problem was addressed by proposing a processing pipeline of an augmented remote operation system for augmented and novel view rendering.

The calibration assessment revealed that target-based and certain target-less calibration methods are relatively similar in their estimations of the true camera parameters, with one specific exception. For high-accuracy scenarios, even commonly used target-based calibration approaches are not sufficiently accurate with respect to the ground truth. The proposed depth uncertainty model was used to show that converged multi-camera arrays are less sensitive to synchronization errors. The mean depth uncertainty of a camera system correlates to the rendered result in depth-based reprojection as long as the camera calibration matrices are accurate. The presented multi-camera system demonstrates a flexible, de-centralized framework where data processing is possible in the camera, in the cloud, and on the data consumer's side. The multi-camera system is able to act as a capture testbed and as a component in end-to-end communication systems, because of the general-purpose computing and network connectivity support coupled with a segmented software framework. This system forms the foundation for the augmented remote operation system, which demonstrates the feasibility of real-time view generation by employing on-the-fly lidar de-noising and sparse depth upscaling for novel and augmented view synthesis.

In addition to the aforementioned technical investigations, this work also addresses the user experience impacts of Augmented Telepresence. The following two questions were investigated: 1) What is the impact of camera-based viewing position in Augmented Telepresence? 2) What is the impact of depth-aiding augmentations in Augmented Telepresence? Both are addressed through a quality of experience study with non-expert participants, using a custom Augmented Telepresence test system for a task-based experiment. The experiment design combines in-view augmentation, camera view selection, and stereoscopic augmented scene presentation via a head-mounted display to investigate both the independent factors and their joint interaction.

The results indicate that between the two factors, view position has a stronger influence on user experience. Task performance and quality of experience were significantly decreased by viewing positions that force users to rely on stereoscopic depth perception. However, position-assisting view augmentations can mitigate the negative effect of sub-optimal viewing positions; the extent of such mitigation is subject to the augmentation design and appearance.

In aggregate, the works presented in this dissertation cover a broad view of Augmented Telepresence. The individual solutions contribute general insights into Augmented Telepresence system design, complement gaps in the current discourse of specific areas, and provide tools for solving challenges found in enabling the capture, processing, and rendering in real-time-oriented end-to-end systems.

sted, utgiver, år, opplag, sider
Sundsvall: Mid Sweden University, 2021. s. 70
Serie
Mid Sweden University doctoral thesis, ISSN 1652-893X ; 345
HSV kategori
Identifikatorer
urn:nbn:se:miun:diva-41860 (URN)978-91-89341-06-7 (ISBN)
Disputas
2021-05-17, C312, Mittuniversitetet Holmgatan 10, Sundsvall, 14:00 (engelsk)
Opponent
Veileder
Tilgjengelig fra: 2021-04-15 Laget: 2021-04-15 Sist oppdatert: 2025-09-25bibliografisk kontrollert

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