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Edlund, Joakim
Publications (3 of 3) Show all publications
Edlund, J., Guillemot, C. & Sjöström, M. (2021). Analysis of Top-Down Connections in Multi-Layered Convolutional Sparse Coding. In: 2021 IEEE 23rd International Workshop on Multimedia Signal Processing (MMSP): . Paper presented at IEEE MMSP 2021, Empowering remote presence for industry and society, Tampere, Finland, October 6-8, 2021.. IEEE
Open this publication in new window or tab >>Analysis of Top-Down Connections in Multi-Layered Convolutional Sparse Coding
2021 (English)In: 2021 IEEE 23rd International Workshop on Multimedia Signal Processing (MMSP), IEEE, 2021Conference paper, Published paper (Refereed)
Abstract [en]

Convolutional Neural Networks (CNNs) have been instrumental in the recent advances in machine learning, with applications to media applications. Multi-Layered Convolutional Sparse Coding (ML-CSC) based on a cascade of convolutional layers in which each layer can be approximately explained by the following layer can be seen as a biologically inspired framework. However, both CNNs and ML-CSC networks lack top-down information flows that are studied in neuroscience for understanding the mechanisms of the mammal cortex. A successful implementation of such top-down connections could lead to another leap in machine learning and media applications.%This study analyses the effects of a feedback connection on an ML-CSC network, considering trade-off between sparsity and reconstruction error, support recovery rate, and mutual coherence in trained dictionaries. We find that using the feedback connection during training impacts the mutual coherence of the dictionary in a way that the equivalence between the $l_0$- and $l_1$-norm is verified for a smaller range of sparsity values. Experimental results show that the use of feedback during training does not favour inference with feedback, in terms of sparse support recovery rates. However, when the sparsity constraints are given a lower weight, the use of feedback at inference time is beneficial, in terms of support recovery rates. 

Place, publisher, year, edition, pages
IEEE, 2021
Keywords
Multi-Layered Convolutional Sparse Coding, Predictive Coding
National Category
Signal Processing Computer graphics and computer vision
Identifiers
urn:nbn:se:miun:diva-43563 (URN)10.1109/MMSP53017.2021.9733708 (DOI)000803057000105 ()2-s2.0-85127507668 (Scopus ID)978-1-6654-3288-7 (ISBN)
Conference
IEEE MMSP 2021, Empowering remote presence for industry and society, Tampere, Finland, October 6-8, 2021.
Available from: 2021-11-03 Created: 2021-11-03 Last updated: 2025-09-25Bibliographically approved
Dima, E., Brunnström, K., Sjöström, M., Andersson, M., Edlund, J., Johanson, M. & Qureshi, T. (2020). Joint effects of depth-aiding augmentations and viewing positions on the quality of experience in augmented telepresence. Quality and User Experience, 5, 1-17
Open this publication in new window or tab >>Joint effects of depth-aiding augmentations and viewing positions on the quality of experience in augmented telepresence
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2020 (English)In: Quality and User Experience, ISSN 2366-0139, E-ISSN 2366-0147, Vol. 5, p. 1-17Article in journal (Refereed) Published
Abstract [en]

Virtual and augmented reality is increasingly prevalent in industrial applications, such as remote control of industrial machinery, due to recent advances in head-mounted display technologies and low-latency communications via 5G. However, the influence of augmentations and camera placement-based viewing positions on operator performance in telepresence systems remains unknown. In this paper, we investigate the joint effects of depth-aiding augmentations and viewing positions on the quality of experience for operators in augmented telepresence systems. A study was conducted with 27 non-expert participants using a real-time augmented telepresence system to perform a remote-controlled navigation and positioning task, with varied depth-aiding augmentations and viewing positions. The resulting quality of experience was analyzed via Likert opinion scales, task performance measurements, and simulator sickness evaluation. Results suggest that reducing the reliance on stereoscopic depth perception via camera placement has a significant benefit to operator performance and quality of experience. Conversely, the depth-aiding augmentations can partly mitigate the negative effects of inferior viewing positions. However the viewing-position based monoscopic and stereoscopic depth cues tend to dominate over cues based on augmentations. There is also a discrepancy between the participants’ subjective opinions on augmentation helpfulness, and its observed effects on positioning task performance.

Keywords
Quality of Experience, Augmented Reality, Telepresence, Head Mounted Displays, Depth Perception
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:miun:diva-38413 (URN)10.1007/s41233-020-0031-7 (DOI)
Funder
European Regional Development Fund (ERDF), 20201888Knowledge Foundation, 20160194
Available from: 2020-02-13 Created: 2020-02-13 Last updated: 2025-09-25Bibliographically approved
Dima, E., Brunnström, K., Sjöström, M., Andersson, M., Edlund, J., Johanson, M. & Qureshi, T. (2019). View Position Impact on QoE in an Immersive Telepresence System for Remote Operation. In: 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX): . Paper presented at Quality of Multimedia Experience (QoMEX), Berlin, Germany, 5-7, 2019 (pp. 1-3). IEEE
Open this publication in new window or tab >>View Position Impact on QoE in an Immersive Telepresence System for Remote Operation
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2019 (English)In: 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX), IEEE, 2019, p. 1-3Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we investigate how different viewing positions affect a user's Quality of Experience (QoE) and performance in an immersive telepresence system. A QoE experiment has been conducted with 27 participants to assess the general subjective experience and the performance of remotely operating a toy excavator. Two view positions have been tested, an overhead and a ground-level view, respectively, which encourage reliance on stereoscopic depth cues to different extents for accurate operation. Results demonstrate a significant difference between ground and overhead views: the ground view increased the perceived difficulty of the task, whereas the overhead view increased the perceived accomplishment as well as the objective performance of the task. The perceived helpfulness of the overhead view was also significant according to the participants.

Place, publisher, year, edition, pages
IEEE, 2019
Keywords
quality of experience, augmented telepresence, head mounted display, viewpoint, remote operation, camera view
National Category
Telecommunications Other Engineering and Technologies Computer and Information Sciences
Identifiers
urn:nbn:se:miun:diva-36256 (URN)10.1109/QoMEX.2019.8743147 (DOI)000482562000001 ()2-s2.0-85068638935 (Scopus ID)978-1-5386-8212-8 (ISBN)
Conference
Quality of Multimedia Experience (QoMEX), Berlin, Germany, 5-7, 2019
Funder
Knowledge Foundation, 20160194
Available from: 2019-06-10 Created: 2019-06-10 Last updated: 2025-09-25Bibliographically approved
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