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  • 1.
    Wallin, Johan
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Information and Communication systems.
    Xamarin: En jämförelse mellan native och cross-platform2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Today there are many different types of smartphones with different types of platforms of the type of Android, iOS and Windows Phone. To be available to develop application software for each platform requires specific libraries, tools and programming languages. Because of the time spent of developing different application for each platform developers have come forth with couple of different frameworks that allows developers to develop to multiple platforms at once.The framework Xamarin makes it possible to develop to Android, iOS and a couple of Windows platforms at once. But because of the logic of Xamarin all the written code will be translated by the framework to work for each native platform.To make the choice to use a framework like Xamarin it requires some thought and by listing all the corresponding platforms tools and programming languages to all the platforms Xamarin covers it makes it easier for the developer to choose from experience. But the tools and programming languages experience is not all, in an earlier study of the framework Xamarin they test the frameworks ability to translate the code to native and it could differ between the translations. To prove that there may be some performance differences between application developed with Xamarin and the native applications two applications are developed with an algorithm that simulates CPU work. And by comparing the time it took for both the applications to finish the algorithm the application that was made in Java performed faster and is more effective than the translated Xamarin one.

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