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Mitt Fotbollslag: En mobilapplikation för fotbollslag
Mid Sweden University, Faculty of Science, Technology and Media, Department of Computer and System science.
2015 (Swedish)Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
Abstract [sv]

Den mobila applikationsmarknaden har växt explosionsartat under senare år. Många applikationer syftar till att förenkla vardagslivet för människor. Fotboll är världens största sport och många ägnar en del av sitt vardagsliv åt organiserad fotboll på amatörnivå. Målet med det här projektet var att undersöka hur informationsteknologi kunde förenkla administrationen av fotbollslag på lägre nivå. Projektets grundtanke var utveckling av en mobilapplikation till operativsystemet Android. Metoden som används var en klassisk objektorienterad utvecklingsmodell med faserna Planering, Analys, Design, Implementation och Test. I syfte att reda ut vilka funktioner som kunde anses mest intressant till en applikation av denna karaktär, användes en enkätundersökning. Enkätundersökningen skickades ut och besvarades av fotbollstränare i division 5, och utgjorde grunden till en kravspecifikation för den tilltänkta mobilapplikationen. Kravspecifikationen kompletterades med funktioner som ansågs vitala för applikationens existens som exempelvis inloggning och val av användartyp. Utifrån kravspecifikationen utvecklades applikationen med tillhörande serverlösning. I syfte att säkerställa att de funktionella kraven hade uppfyllts genomfördes slutligen ett test för varje funktion i kravspecifikationen. Samtliga funktioner i kravspecifikationen uppfylldes. De slutsatser som kan dras är att informationsteknologi åtminstone kan förenkla vardagen för vissa fotbollslag.

Abstract [en]

During recent years the mobile application market has seen an explosive growth. Many of the applications are designed to simplify everyday life for people. Football is the largest sport in the world and many people devote a part of their everyday life to organized amateur-level football. The goal of this project was to investigate how information technology could simplify the administration of amateur-level football clubs. The initial idea was to develop an mobile applicationfor Android. The method that was used in the project was a classic objectoriented development model with the phases Planning, Analysis, Design, Implementation and Test. A questionaire was created in order to find out the most usable features. The questionaire was answered by football coaches i the swedish 7th division and formed the basis of the requirement specification for the indended mobile application. Additional features like logging were identified as vital for the project and were also added to the requirement specification. The application was developed based on the features identified in the requirement specification. A test was designed and executed in order to ensure that the requirements were met. All features in the requirement specification were met. The conclusionis that information technology can simplify everyday life at least for some football clubs.

Place, publisher, year, edition, pages
2015. , p. 51
Keywords [en]
Android, Java, EJB, XML
Keywords [sv]
Android, Java, EJB, XML
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:miun:diva-26274OAI: oai:DiVA.org:miun-26274DiVA, id: diva2:872649
Educational program
Software Engineering TPVAG 120/180 higher education credits
Uppsok
Technology
Supervisors
Examiners
Available from: 2015-11-24 Created: 2015-11-19 Last updated: 2018-01-10Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • de-DE
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  • nn-NO
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More languages
Output format
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