Immersive Video Technologies
2023 (English)Collection (editor) (Refereed)
Abstract [en]
From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions.
Place, publisher, year, edition, pages
Cambridge, Massachusetts, USA: Academic Press, 2023, 1. , p. 684
Keywords [en]
Immersive Video, Omnidirectional video, 360-degree video, light field, volumetric video, point cloud, textured 3D mesh
National Category
Electrical Engineering, Electronic Engineering, Information Engineering Computer Engineering
Identifiers
URN: urn:nbn:se:miun:diva-47424DOI: 10.1016/C2021-0-00404-1Scopus ID: 2-s2.0-85152310208ISBN: 9780323917551 (print)ISBN: 9780323986236 (electronic)OAI: oai:DiVA.org:miun-47424DiVA, id: diva2:1742302
2023-03-092023-03-092023-04-25Bibliographically approved