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Design Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming
Mid Sweden University, Faculty of Science, Technology and Media, Department of Computer and System Science. (CER)ORCID iD: 0000-0003-1984-7917
Mid Sweden University, Faculty of Science, Technology and Media, Department of Computer and System Science. (Gaming4Coding)ORCID iD: 0000-0002-5791-4765
2022 (English)In: 11th EAI International Conference: ArtsIT, Interactivity & Game Creation, 2022, Vol. 11Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Gaming is a ubiquitous phenomenon today, and game-based learning has become a main stream teaching and learning activity. Despite the long history of using games in educational contexts, the concepts of inclusive game design and enjoyable educational games still have challenges. The aim of this study is to gather requirements for design of educational games on programming where girls and boys find it joyful to play together. To meet this aim, the data sets from two earlier studies have been combined, compared, discussed, and finally merged into a preliminary framework. This study was carried out as a requirement-fo-cused design science study, with a focus on gathering requirements for a future design and implementation of an educational game on fundamental program-ming. Data were collected in a combination of a scoping literature review, and through a questionnaire answered by elementary school students after playing an educational game on programming. Main themes in the framework for Girl In-clusive Educational Game Design are Exploration Without Violence, Collabora-tive Interaction, Character Diversity, Customisation, Graphics, Game Mechanics, Game Content, and Learning and Motivation. If these factors are thoughtfully considered it could be possible to achieve the idea of a game with Wide Walls, a High Ceiling, and a Low Threshold, where girls and boys could play together and learn how to program.

Place, publisher, year, edition, pages
2022. Vol. 11
Series
ArtsIT Conference Proceedings
Keywords [en]
Game design, Inclusive design, Gender inclusion, Educational games, Programming education
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:miun:diva-46488OAI: oai:DiVA.org:miun-46488DiVA, id: diva2:1712335
Conference
EAI ArtsIT, November 21-22, 2022 Faro, Portugal 2022
Projects
Gaming4CodingAvailable from: 2022-11-21 Created: 2022-11-21 Last updated: 2023-04-25Bibliographically approved

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Mozelius, PeterHumble, Niklas

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf