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Användaracceptans av professionella möten i en Virtual Realityapplikation
Mid Sweden University, Faculty of Science, Technology and Media, Department of Computer and System Science.
2020 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This study examines inexperienced users’ perceptions of therelationships between aspects of user acceptance in professionalmeetings, based on usability tests performed in a VR application.The study is supported by specific parts of a Design scienceresearch methodology. As a starting point in the study of useracceptance, a specifically developed version of the TechnologyAcceptance Model (TAM) is used. This TAM-tool focuses on useracceptance in relation to the two basic aspects, perceivedusefulness and perceived ease of use and these, in which relationsare also explored relative to perceived enjoyment, perceivedpresence and perceived cybersickness. In the study, three testrounds were performed with a total of six participants with minorexperience of VR. The participants conducted usability tests ofprofessional meetings in pairs, in a pre-alpha version of meetingcontexts in Freeland VR based on explicit scenarios. The testsessions were videotaped, and selected clips were used to triggerthe participants’ reflections in the interviews conducted inimmediate connection with the test sessions. The main empiricaldata is thus audio recordings of the interviews. A qualitativeanalysis was then made of the respondents’ reflections on thedifferent aspects of user acceptance that were analyzed in relationto each other to understand how they affect each other in differentways. The results showed that the participants perceived that useracceptance of the professional meetings in Freeland VR was clearlyrelated to the fact that they saw the potential for usefulness inprofessional meeting settings. The lack of ease of use in some of thescenarios and cybersickness were also perceived as somewhatnegatively related to user acceptance, although not explicitly sincethe participants themselves perceived them as transitional anddisappearing with more habit. The result clearly suggested that thepositive aspects in relation to user acceptance were both theevidently perceived presence and enjoyment. The overallconclusion is that the relationships between aspects that are mostclearly perceived as important for user acceptance were therelationships between the overall aspect, perceived usability andthe two underlying aspects perceived enjoyment and perceivedpresence.

Abstract [sv]

I denna studie undersöks ovana användares uppfattningar avrelationer mellan aspekter av användaracceptans i ettprofessionellt möte, utifrån användbarhetstester i en VRapplikation med efterföljande intervjuer, med stöd av en del av endesignvetenskaplig metod. Som utgångspunkt i undersökningenav användaracceptans används en för studien särskilt utveckladvariant av Technology Acceptance Model (TAM). I denna TAM fokuseras användaracceptans i relation till de två grundläggandeaspekterna, uppfattad användbarhet och uppfattadanvändarvänlighet och dessa sätts även i relation till uppfattatnöje, uppfattad närvaro och uppfattad cybersickness. Tretestomgångar har utförts med totalt sex antal deltagare medobetydlig tidigare erfarenhet av VR. Metoden gick ut på attdeltagarna i par fick utföra användbarhetstester av en pre-alphaversion av professionella möten i studiens applikation, FreelandVR, utifrån tydliga scenarier. Dessa videodokumenterades ochutvalda videoklipp användes för att trigga testpersonernasreflektioner i intervjuerna och genomfördes i direkt anslutning tilltestsessionerna. Den huvudsakliga empiriska datan är såledesljudinspelningar av användarintervjuer. En kvalitativ analysgjordes därefter av respondenternas reflektioner om de olikaaspekterna av användaracceptans som analyserades i relation tillvarandra för att ge insikt i hur de påverkar varandra på olika sätt.Resultatet visade att testpersonerna uppfattade attanvändaracceptansen av mötena i Freeland VR var tydligt relaterattill att de såg användbarhetspotential för professionella möten.Även om användarvänligheten inte upplevdes som hög i allascenarier och cybersickness uppfattades vara något negativtrelaterat till användaracceptans, var det inte så påtagligt eftersomtestpersonerna själva uppfattade det som övergående med mervana. Det framgick av resultatet att mer tydliga positiva aspekter irelation till användaracceptans var uppfattad närvaro ochuppfattat nöje. Således är den övergripande slutsatsen att derelationer mellan aspekter som analytiskt framkom tydligast somviktiga för användaracceptansen var relationerna mellan denövergripande aspekten uppfattad användbarhet och de tvåunderliggande aspekterna uppfattat nöje och uppfattad närvaro

Place, publisher, year, edition, pages
2020. , p. 60
Keywords [en]
Virtual Reality, User Acceptance, Professional Meetings, Design Science, Technology Acceptance Model, TAM
Keywords [sv]
Virtual Reality, Användaracceptans, Professionella möten, Design Science, Technology Acceptance Model, TAM
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:miun:diva-43212OAI: oai:DiVA.org:miun-43212DiVA, id: diva2:1598169
Subject / course
Informatics IF1
Educational program
Informatics with Focus on Systems Development TINSG 180 higher education credits
Supervisors
Examiners
Available from: 2021-09-28 Created: 2021-09-28 Last updated: 2021-09-28Bibliographically approved

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Citation style
  • apa
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