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Scripted collaboration in serious games for crisis management exercises
Mid Sweden University, Faculty of Science, Technology and Media, Department of Computer and System Science. (CER)
Mid Sweden University, Faculty of Science, Technology and Media, Department of Information Systems and Technology.ORCID iD: 0000-0002-2575-3653
Mid Sweden University, Faculty of Science, Technology and Media, Department of Computer and System Science.ORCID iD: 0000-0003-4153-5549
2021 (English)In: EDULEARN21 Proceedings / [ed] L. Gómez Chova, A. López Martínez, I. Candel Torres, The International Academy of Technology, Education and Development, 2021Conference paper, Published paper (Refereed)
Abstract [en]

Crises management exercises could for several reasons preferably be carried out as simulations or as serious games. One advantage is the infinite number of replications without additional costs, another is that a virtual crisis management exercise allows the participants to make mistakes without crucial consequences. Several types of virtual exercises with crisis management scenarios could be designed as serious games. However, experiences from earlier virtual exercises are that the participant collaboration should not be taken for granted, and that even well-organised and repeated crisis management training has resulted in poor learning outcomes. An identified technique to stimulate collaboration and to increase learning outcomes in virtual exercises is scripted collaboration. The aim of this study is to explore and discuss the potential of using scripted collaboration in serious games for crisis management training. A literature study was conducted to find and analyse best and worst practices in the use of scripted collaboration. Findings show that scripted collaboration can be successfully applied in various ways. In a deductive thematic analysis, findings were divided into the categories of General collaboration scripts, Conflict scripts, and Role-play scripts. All the identified variations of scripted collaboration seem to have a potential to reinforce virtual crisis management exercises, if they are thoroughly adapted to the actual scenario context.

Place, publisher, year, edition, pages
The International Academy of Technology, Education and Development, 2021.
Keywords [en]
Scripted collaboration, Crisis management, Virtual crisis management exercises, Serious games
National Category
Information Systems
Identifiers
URN: urn:nbn:se:miun:diva-42673DOI: 10.21125/edulearn.2021ISBN: 978-84-09-31267-2 (print)OAI: oai:DiVA.org:miun-42673DiVA, id: diva2:1579484
Conference
EDULEARN21, 13th International Conference on Education and New Learning Technologies, Online Conference, [DIGITAL], July 5-6, 2021.
Projects
GSS3Available from: 2021-07-09 Created: 2021-07-09 Last updated: 2022-11-01Bibliographically approved

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Mozelius, PeterBorglund, Erik A. M.Öberg, Lena-Maria

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CiteExportLink to record
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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf