Aristotle, Comenius, Dewey, Plato and Pokémon GO: Walking with Location-based Games in the Footsteps of Didactic Giants
2020 (English)In: DELbA 2020, Designing and Facilitating Educational Location-based Applications / [ed] Heinrich Söbke, Jannicke Baalsrud Hauge, Mario Wolf and Florian Wehking, CEUR-WS , 2020, Vol. 2685Conference paper, Published paper (Refereed)
Abstract [en]
The rapid development of digital technologies has the potential to revitalisecontemporary education. Location-based games built on satellite-basednavigation system technologies in smartphones is a new technology that trulyopens up new forms to orchestrate didactic ideas that can unlock the classroomconstraint in traditional education. This study aims to describe and discuss theorchestration of concepts from the history of didactics in location-based gamessettings. Building on Aristotle, Comenius, Dewey and Plato, it combines the ancientidea of learning by walking with the ideas of flipped classrooms, gamebasedlearning, and learning by interplay with the surrounding society.
Place, publisher, year, edition, pages
CEUR-WS , 2020. Vol. 2685
Keywords [en]
Aristotle, Comenius, Dewey, Didactic, Game-based Learning, Location- Based Games, Plato, Pokémon GO
National Category
Didactics
Identifiers
URN: urn:nbn:se:miun:diva-39965Scopus ID: 2-s2.0-85093363605OAI: oai:DiVA.org:miun-39965DiVA, id: diva2:1471169
Conference
Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020), Heidelberg, Germany, DIGITAL ,September 15, 2020.
2020-09-282020-09-282020-11-12Bibliographically approved