Datorspelsberoende och skolans roll - en framtida utmaning: En kvalitativ intervjustudie om synen på datorspelsberoende som diagnos och framtida utmaningar bland behandlare och skolkuratorer
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
The study aims to investigate therapists and school counselors' views on gaming disorder as a future diagnosis and how gaming problems affects the Swedish secondary school from an intersectional perspective. The qualitative study involves three therapists and two school counselors who have come into contact with problematic gaming. The theories used are social constructivism, intersectionality and social learning. The results showed a positive attitude regarding the launching of gaming disorder as a diagnosis, such as an increase accessibility to treatment and more demands on research regarding gaming disorder. However, they expressed concern that the diagnosis could contribute to stigmatization. Further, the result showed an awareness that some groups such as people with functional variation, lower socioeconomic position and people who are of male gender, could be more exposed for and effected by gaming disorders. Finally, the study provides a knowledge base for the possible upcoming diagnosis and how the Swedish school and therapist could work with it.
Place, publisher, year, edition, pages
2019. , p. 35
Keywords [en]
gaming disorder, school, diagnosis, adolescents
Keywords [sv]
datorspelsberoende, skola, diagnos, ungdomar
National Category
Social Work
Identifiers
URN: urn:nbn:se:miun:diva-35563OAI: oai:DiVA.org:miun-35563DiVA, id: diva2:1284323
Subject / course
Social work SS2
Educational program
Social Work Education - Bachelor of Science programme SSOCG 210 higher education credits
Supervisors
Examiners
Note
2019-01-17
2019-01-312019-01-312019-01-31Bibliographically approved