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Ljuddesignens påverkan på spelarupplevelse: En utforskande analys av ljuddesigners arbetsmetoder och den resulterande ljudbildens effekter på spelupplevelse
Mid Sweden University, Faculty of Science, Technology and Media, Department of Electronics Design.
2018 (Swedish)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Denna studies syfte var att undersöka sambandet mellan spelljuddesigners arbetsmetoder, målsättningar och tankegångar under produktionstiden och hur ljudbilden i det slutgiltiga spelet upplevs av såväl publik som speljournalister. En enkät med frågor om ljudet i utvalda spel skickades ut och tog emot över hundra svarande och recensioner samlades i och sammanställdes för att få en bild över vad allmänheten ansåg om spelens ljud. Endast en av de sju eftersökta designerna till de utvalda spelen svarade och ställde upp på intervju.

Informationen samlad från den intervjun tyder på att ljudbildens omdöme beror i del på hur klart målet för ljudbilden var redan innan produktionsprocessen började. Studien tyder på att om en designer har en tydlig idé för hur världen som ska designas bör låta så speglas detta också i journalisters omdömen och allmänhetens uppfattning om vad de hör. Fler studier krävs dock för att med säkerhet säga att så är fallet och en del alternativa förklaringar är ännu inte uteslutna.

Abstract [en]

The goal of this study was to research the connection between the methods, goals and thought processes of a sound designer throughout the production of a game and how the soundscape of the final product was received by the public as well as games journalists. A survey with questions about the sound of select games was sent out and received over a hundred answers and reviews of the same games was collected and assessed to get a picture of what the public thought about theses game’s sound. Only one of the seven sound designers that was approached responded and agreed to an interview.

The information gathered in that interview indicated that the publics opinion of the soundscape of a game is in part determined by the clarity of the goal for the soundscape before production began. The study indicates that if a sound designer has a firm idea of how the world that is being sonically portrayed is supposed to sound then that reflects well in the judgment of journalists and the opinion of the audience. Even so, more studies of the same sort are required to solidify this result and to rule out alternative methods of explanation.

Place, publisher, year, edition, pages
2018. , p. 48
National Category
Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:miun:diva-33519Local ID: LP-H17-G2-008OAI: oai:DiVA.org:miun-33519DiVA, id: diva2:1200329
Subject / course
Sound Production MP1
Educational program
Music and Sound design TMOLG 120 higher education credits
Supervisors
Examiners
Available from: 2018-04-24 Created: 2018-04-24 Last updated: 2025-02-18Bibliographically approved

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fulltext(426 kB)198 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
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