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The Time Course of Perceptual Recovery Markers After Match Play in Division I-A College American Football
Univ Oregon, Dept Athlet Football, Eugene, OR, USA.
Mid Sweden University, Faculty of Human Sciences, Department of Health Sciences. (Swedish Winter Sports Res Ctr)ORCID iD: 0000-0001-6224-0454
Philadelphia Eagles, Philadelphia, PA USA.
Univ Oregon, Dept Athlet Football, Eugene, OR, USA.
2017 (English)In: International Journal of Sports Physiology and Performance, ISSN 1555-0265, E-ISSN 1555-0273, Vol. 12, no 9, p. 1264-1266Article in journal (Refereed) Published
Abstract [en]

Purpose: To investigate the recovery time course of customized wellness markers (sleep, soreness, energy, and overall wellness) in response to match play in American Division I-A college football players. Methods: A retrospective research design was used. Wellness data were collected and analyzed for 2 American college football seasons. Perceptions of soreness, sleep, energy, and overall wellness were obtained for the day before each game (GD-1) and the days after each game (GD+2, GD+3, and GD+4). Standardized effect-size (ES) analyses +/- 90% confidence intervals were used to interpret the magnitude of the mean differences between all time points for the start, middle, and finish of the season, using the following qualitative descriptors: 0-0.19 trivial, 0.2-0.59 small, 0.6-1.19 moderate, 1.2-1.99 large, <2.0 very large. Results: Overall wellness showed small ES reductions on GD+2 (d = 0.22 +/- 0.09, likely [94.8%]), GD+3 (d = 0.37 +/- 0.15, very likely), and GD+4 (d = 0.29 +/- 0.12, very likely) compared with GD-1. There were small ES reductions for soreness between GD-1 and GD+2, GD+3, and GD+4 (d = 0.21 +/- 0.09, likely, d = 0.29 +/- 0.12, very likely, and 0.30 +/- 0.12, very likely, respectively). Small ES reductions were also evident between GD-1 and GD+3 (d = 0.21 +/- 0.09, likely) for sleep. Feelings of energy showed small ESs on GD+3 (d = 0.27 +/- 0.11, very likely) and GD+4 (d = 0.22 +/- 0.09, likely) compared with GD-1. Conclusion: All wellness markers were likely to very likely worse on GD+3 and GD+4 than on GD-1. These findings show that perceptual wellness takes longer than 4 d to return to pregame levels and thus should be considered when prescribing training and/or recovery.

Place, publisher, year, edition, pages
2017. Vol. 12, no 9, p. 1264-1266
Keywords [en]
training load, athlete, fatigue, regeneration
National Category
Sport and Fitness Sciences
Identifiers
URN: urn:nbn:se:miun:diva-32740DOI: 10.1123/ijspp.2016-0550ISI: 000418351400022PubMedID: 27967293Scopus ID: 2-s2.0-85040258010OAI: oai:DiVA.org:miun-32740DiVA, id: diva2:1177429
Available from: 2018-01-25 Created: 2018-01-25 Last updated: 2018-01-30Bibliographically approved

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Govus, Andrew

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