Mid Sweden University

miun.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Learning to Program by Playing Learning Games
Stockholm University.
Mid Sweden University, Faculty of Science, Technology and Media, Department of Computer and System science. (Forum för digitalisering (FODI))
2017 (English)In: Proceedings of the European Conference on Games Based Learning / [ed] Maja Pivec & Josef Gründler, Reading, UK: Academic Conferences and Publishing International Limited, 2017, Vol. 11, p. 498-506Conference paper, Published paper (Refereed)
Abstract [en]

Game-based learning is an emerging field that has become a part of university education and several researchersdescribe its strong learning potential. For several subjects there is a rich flora of learning games and commercial-of-the-shelfgames available, but for programming education in general and Python programming in particular, the situation is different.There exists an economical aspect as well and to develop learning games for programming education, might not interest themainstream game industry and most universities do not have the resources needed to develop their own tailor-madelearning games. Digital gaming in general has had a fast expansion during the last decade and the generation that now isentering the universities has a habit of regular gaming. At the same time there are several studies reporting about lowmotivated students in introductory programming courses. In a time when commercial games for programming educationare rare, universities must look for affordable ways to construct appropriate learning games. This study has investigated theidea of using learning games developed by university students as additional learning tools in an introductory programmingcourse. Five student constructed games for learning to program in Python have been analysed. Eventually two learninggames were selected and tested as part of a five week introductory programming course. The overall strategy has beenaction research with the aim to improve an existing programming course. A group of students have played the games in twoworkshops where data has been collected in a mix of questionnaires, observations and group discussions. Findings indicatethat the general idea seems to work, but as for all kind of course content, there need to be a thorough assessment anditerative refinement. Despite some found bugs and interface flaws the games had a challenging gameplay as well as learningoutcomes. The game-based workshops also had a catalytic effect and created energy as well as curiosity among theparticipants. To what degree the games and the workshops contributed to concrete learning outcomes will be furtheranalysed after the second examination deadline.

Place, publisher, year, edition, pages
Reading, UK: Academic Conferences and Publishing International Limited, 2017. Vol. 11, p. 498-506
Series
Proceedings of the European Conference on Games Based Learning, ISSN 2049-0992, E-ISSN 2049-100X ; 11
Keywords [en]
game-based learning, GBL, programming education, learning games, Python programming
National Category
Educational Sciences
Identifiers
URN: urn:nbn:se:miun:diva-31799ISI: 000457844600062Scopus ID: 2-s2.0-85036472833OAI: oai:DiVA.org:miun-31799DiVA, id: diva2:1147746
Conference
11th European Conference on Games Based Learning 2017, Graz, Austria, 5-6 October, 2017
Available from: 2017-10-08 Created: 2017-10-08 Last updated: 2019-06-03Bibliographically approved

Open Access in DiVA

fulltext(313 kB)1186 downloads
File information
File name FULLTEXT01.pdfFile size 313 kBChecksum SHA-512
e41331bf62a2f19a17bc64b9ac84fc3b3fb8bad5075da49490cc66af9662473902ea08c66080e4dd0db67c6ba9dff93c68f386eef27da806106f44b62acea1f0
Type fulltextMimetype application/pdf

Scopus

Authority records

Mozelius, Peter

Search in DiVA

By author/editor
Mozelius, Peter
By organisation
Department of Computer and System science
Educational Sciences

Search outside of DiVA

GoogleGoogle Scholar
Total: 1186 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 1073 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf