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Game-Based Learning for Learning to Program: From Learning Through Play to Learning Through Game Development
Volgograd State Technical University, Russia.
University of Macedonia, Greece.
University of South Wales, UK.
Mid Sweden University, Faculty of Science, Technology and Media, Department of Computer and System science. (Forum för digitalisering (FODI))
2017 (English)In: Proceedings of the European Conference on Games Based Learning / [ed] Maja Pivec & Josef Gründler, Reading, UK: Academic Conferences and Publishing International Limited, 2017, Vol. 11, 571-576 p.Conference paper, Published paper (Refereed)
Abstract [en]

This research is approaching game-based learning as a creative act. Furthermore, creativity receives a holistic interpretation and is regarded as a three-dimensional term. Consequently, the authors will debate the research topic of game-based learning from three perspectives: teacher, student and learning process. On the other hand, computer programming is still hard to learn; as many researchers show that students fail vastly in programming courses, game-based learning seems to be a motivational solution that overcomes the basic difficulties that students face in this field. In the emerging field of game-based learning, there are several approaches that have been tested in programming courses at university level. Three of them are a) Learning to program by playing games, b) Learning programming through game development and c) Learning to program by the development of games for learning programming. This study has been carried out as a comparative analysis of these three approaches. Data has been collected from course evaluation questionnaires, online discussion fora and from discussions with students and teachers involved in programming courses at three different universities. Findings show that all three approaches seem to have a promising potential but there are also some identified minor problems. The recommendation is to blend these approaches and to combine them with traditional instructional design for programming education. The outcome of the study is the design of a model of learning for students in programming education

Place, publisher, year, edition, pages
Reading, UK: Academic Conferences and Publishing International Limited, 2017. Vol. 11, 571-576 p.
Series
Proceedings of the European Conference on Games Based Learning, ISSN 2049-0992, E-ISSN 2049-100X ; 11
Keyword [en]
programming education, game-based learning game construction, creativity, model of learning, blended learning
National Category
Educational Sciences
Identifiers
URN: urn:nbn:se:miun:diva-31797ISBN: 978-1-911218-56-2 (print)ISBN: 978-1-911218-57-9 (electronic)OAI: oai:DiVA.org:miun-31797DiVA: diva2:1147690
Conference
11th European Conference on Games Based Learning 2017
Available from: 2017-10-07 Created: 2017-10-07 Last updated: 2017-10-11Bibliographically approved

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fulltext(257 kB)7 downloads
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File name FULLTEXT01.pdfFile size 257 kBChecksum SHA-512
8c81eeef4879667163f0e52b85dbedfe828eba771eb9af7f52a68669f5f2a0c767aa7ecc2c00d8d1c317eb9a15512fc66f02348f859f7b3613a45fd753164436
Type fulltextMimetype application/pdf

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CiteExportLink to record
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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf