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Sällvin, L., Öberg, L.-M. & Mozelius, P. (2024). Essential Aspects of Gender-inclusive Computer Science Education. In: Prof Carmen-Pilar Marti Ballester (Ed.), Proceedings of the 7th International Conference on Gender Research: . Paper presented at International Conference on Gender Research (pp. 339-346). ACI Academic Conferences International, 7, Article ID 2260.
Open this publication in new window or tab >>Essential Aspects of Gender-inclusive Computer Science Education
2024 (English)In: Proceedings of the 7th International Conference on Gender Research / [ed] Prof Carmen-Pilar Marti Ballester, ACI Academic Conferences International, 2024, Vol. 7, p. 339-346, article id 2260Conference paper, Published paper (Refereed)
Abstract [en]

Computer science is a higher education domain that still show a significant male dominance. Many research studies have highlighted the importance of diversity and gender balance in computer science related areas such as software engineering and system development. However, there is still a well-identified problem that university programmes and courses on computer science fail to attract the female audience. The objective of this study is to investigate the concept of gender-inclusive computer science (CS) education with the aim of broadening participation in CS courses and programs. This is conducted through a literature study, initially focusing on keywords and research areas, and subsequently searching into existing research. The research question that guided the study was: "What concepts can be found in literature to make computer science education more gender-inclusive?". Data were analysed thematically in a two-step analysis process inspired by the grounded theory methods of Open coding and Axial coding. Findings suggest that there is significant room for learning in this field, particularly from Critical CS education studies. The Open coding analysis showed that the findings can be categorised into eight main themes. In the Axial coding the themes were merged, refined, renamed, and centred around the main axial theme of 'Epistemological pluralism'. Other essential themes that all are related to the axial main theme were: 'Design and creativity', 'Bias awareness and ethics', 'Collaboration and communication', 'Self-regulated learning', 'Real-world applications', and 'Role models and mentorship'. The result of this study is presented through a visual model that illustrates essential aspects of inclusive computer science education. The paper also proposes various directions for future research.

Place, publisher, year, edition, pages
ACI Academic Conferences International, 2024
Keywords
Gender-inclusion, Gender-inclusive learning and teaching, Epistemological pluralism, Computer science education, Diversity in computer science
National Category
Information Systems
Identifiers
urn:nbn:se:miun:diva-51468 (URN)10.34190/icgr.7.1.2260 (DOI)2-s2.0-85198658947 (Scopus ID)
Conference
International Conference on Gender Research
Available from: 2024-06-12 Created: 2024-06-12 Last updated: 2024-08-08Bibliographically approved
Bäckstrand, E., Djupedal, R., Öberg, L.-M. & Gomes de Oliveira Neto, F. (2024). Unveiling Disparities: NLP Analysis of Software Industry and Vocational Education Gaps. In: Proceedings - 2024 ACM/IEEE International Workshop on NL-Based Software Engineering, NLBSE 2024: . Paper presented at Proceedings - 2024 ACM/IEEE International Workshop on NL-Based Software Engineering, NLBSE 2024 (pp. 9-16). IEEE conference proceedings
Open this publication in new window or tab >>Unveiling Disparities: NLP Analysis of Software Industry and Vocational Education Gaps
2024 (English)In: Proceedings - 2024 ACM/IEEE International Workshop on NL-Based Software Engineering, NLBSE 2024, IEEE conference proceedings, 2024, p. 9-16Conference paper, Published paper (Refereed)
Abstract [en]

The rapid growth of software industry highlights the importance of the education system in producing competent professionals to meet industry demands. Previous research has identified a gap between industry needs and the content of educational programs. This study presents Vocational Education and Labour Market Analyser (VELMA), a tool designed to extract information from job ads and educational curricula (both from Sweden), utilising topic modelling to identify the diverse technologies and skills in demand within the industry and those covered by professional education. Particularly, we use Latent Dirichlet Allocation (LDA) to categorise keywords into cohesive themes for document frequency analysis. Our findings highlight industry demand for skills in cloud and embedded technologies, security engineering, and software architecture. In contrast, the Higher Vocational Education (HVE) curricula emphasise the education of web developers and general object-oriented programming languages. 

Place, publisher, year, edition, pages
IEEE conference proceedings, 2024
Keywords
NLP Analysis, Software Industry, Topic Modeling, Vocational Education
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:miun:diva-52588 (URN)10.1145/3643787.3648029 (DOI)001313494100002 ()2-s2.0-85203809040 (Scopus ID)9798400705762 (ISBN)
Conference
Proceedings - 2024 ACM/IEEE International Workshop on NL-Based Software Engineering, NLBSE 2024
Available from: 2024-09-24 Created: 2024-09-24 Last updated: 2024-11-04
Bonderup Dohn, N., Jaldemark, J., Håkansson Lindqvist, M., Öberg, L.-M., Ryberg, T. & De Laat, M. (2023). Conclusion: Emerging themes in sustainable networked learning. In: Nina Bonderup Dohn, Jimmy Jaldemark, Lena-Maria Öberg, Marcia Håkansson Lindqvist, Thomas Ryberg, Maarten de Laat (Ed.), Sustainable networked learning: Individual, sociological and design perspectives (pp. 265-279). Cham, Switwerland: Springer Nature
Open this publication in new window or tab >>Conclusion: Emerging themes in sustainable networked learning
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2023 (English)In: Sustainable networked learning: Individual, sociological and design perspectives / [ed] Nina Bonderup Dohn, Jimmy Jaldemark, Lena-Maria Öberg, Marcia Håkansson Lindqvist, Thomas Ryberg, Maarten de Laat, Cham, Switwerland: Springer Nature , 2023, p. 265-279Chapter in book (Refereed)
Abstract [en]

In this concluding chapter, we point to themes that emerge from the chapters in this book on sustainable networked learning. The themes cut across different sections of the book, indicating their broader significance. These themes are the lasting effects of lockdown online teaching; Digital sustainability for the future; Future roles of networked learning in society; Balancing utopia and dystopia in visions of AI and open data; Speculative methods in research, education and design; and Balancing qualitative and quantitative data in the research of networked educational settings: Studies at the community and project levels.

Place, publisher, year, edition, pages
Cham, Switwerland: Springer Nature, 2023
Series
Research in Networked Learning, ISSN 2570-4524, E-ISSN 2570-4532
Keywords
AI, Covid-19, digital sustainability, future, lockdown teaching and learning, networked learning research, open data, qualitative data, quantitative data, speculative methods
National Category
Pedagogy
Identifiers
urn:nbn:se:miun:diva-49626 (URN)10.1007/978-3-031-42718-3_15 (DOI)978-3-031-42717-6 (ISBN)978-3-031-42718-3 (ISBN)
Available from: 2023-10-23 Created: 2023-10-23 Last updated: 2023-10-23Bibliographically approved
Jaldemark, J., De Laat, M., Bonderup Dohn, N., Håkansson Lindqvist, M., Öberg, L.-M. & Ryberg, T. (2023). Introduction. In: Nina Bonderup Dohn, Jimmy Jaldemark, Lena-Maria Öberg, Marcia Håkansson Lindqvist, Thomas Ryberg, Maarten de Laat (Ed.), Sustainable networked learning: Individual, sociological and design perspectives (pp. 1-15). Cham, Switwerland: Springer Nature
Open this publication in new window or tab >>Introduction
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2023 (English)In: Sustainable networked learning: Individual, sociological and design perspectives / [ed] Nina Bonderup Dohn, Jimmy Jaldemark, Lena-Maria Öberg, Marcia Håkansson Lindqvist, Thomas Ryberg, Maarten de Laat, Cham, Switwerland: Springer Nature, 2023, p. 1-15Chapter in book (Refereed)
Abstract [en]

The present book has emerged from the 13th International Conference on Networked Learning (NLC, 2022), held 16–18 May 2022 at Mid-Sweden University, Sundsvall, Sweden. The conference had a high number of interesting, high-quality research papers, which made it a difficult task to select papers to be further developed into chapters for this book. To aid our editorial decisions, in the final plenary session of the conference, we encouraged the delegates to discuss what themes and ideas they had found most interesting and/or thought-provoking during the many presentations. Comments were collated on an online board (a padlet), creating a rich plethora of potential focal points for this volume. With this as the outset, we found a set of overarching themes that each encompassed a sufficient number of papers corresponding to delegates’ articulated interests. From there, the process leading to the present collection included several rounds of reviews and revisions through which authors of the chosen papers further developed their contributions.

Place, publisher, year, edition, pages
Cham, Switwerland: Springer Nature, 2023
Series
Research in Networked Learning, ISSN 2570-4524, E-ISSN 2570-4532
Keywords
digitalisation, education, educational design, higher education, learning design, lifelong learning, networked learning, sustainability
National Category
Pedagogy
Identifiers
urn:nbn:se:miun:diva-49625 (URN)10.1007/978-3-031-42718-3_1 (DOI)978-3-031-42717-6 (ISBN)978-3-031-42718-3 (ISBN)
Available from: 2023-10-23 Created: 2023-10-23 Last updated: 2023-10-23Bibliographically approved
Rico, S., Dobslaw, F. & Öberg, L.-M. (2023). Starting Collaborations Between SMEs and Researchers in Software Engineering. In: Sami Hyrynsalmi, Jürgen Münch, Kari Smolander, Jorge Melegati (Ed.), Software Business: 14th International Conference, ICSOB 2023, Lahti, Finland, November 27–29, 2023, Proceedings. Paper presented at ICSOB: International Conference on Software Business (pp. 222-230). Springer Nature
Open this publication in new window or tab >>Starting Collaborations Between SMEs and Researchers in Software Engineering
2023 (English)In: Software Business: 14th International Conference, ICSOB 2023, Lahti, Finland, November 27–29, 2023, Proceedings / [ed] Sami Hyrynsalmi, Jürgen Münch, Kari Smolander, Jorge Melegati, Springer Nature , 2023, p. 222-230Conference paper, Published paper (Refereed)
Abstract [en]

In software engineering research, academia-industry collaboration is predominantly understood as partnerships between academic institutions and large companies. Small and Medium-sized Enterprises (SMEs) are vital contributors to the industry, and they are numerous. Their unique preconditions and challenges differentiate their collaboration dynamics from larger corporations. We seek to identify guiding principles and practices for initiating collaborations between researchers and SMEs. Through a meta-synthesis approach drawn from two systematic literature reviews, we introduce a collaborative model canvas. This emphasizes the importance of SMEs’ business contexts and the relationships between researchers and SMEs. Our research offers insights for those looking to collaborate with SMEs, considering potential challenges and limitations.

Place, publisher, year, edition, pages
Springer Nature, 2023
Series
Lecture Notes in Business Information Processing (LNBIP, volume 500), ISSN 1865-1348 ; 1
Keywords
industry collaboration, SMEs, software engineering
National Category
Software Engineering Information Systems, Social aspects
Identifiers
urn:nbn:se:miun:diva-50784 (URN)10.1007/978-3-031-53227-6_16 (DOI)001264471100016 ()2-s2.0-85188744883 (Scopus ID)9783031532269 (ISBN)
Conference
ICSOB: International Conference on Software Business
Available from: 2024-02-29 Created: 2024-02-29 Last updated: 2024-08-23Bibliographically approved
Bonderup Dohn, N., Jaldemark, J., Öberg, L.-M., Håkansson Lindqvist, M., Ryberg, T. & De Laat, M. (Eds.). (2023). Sustainable Networked Learning: Individual, Sociological and Design Perspectives. Cham, Switwerland: Springer Nature
Open this publication in new window or tab >>Sustainable Networked Learning: Individual, Sociological and Design Perspectives
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2023 (English)Collection (editor) (Refereed)
Abstract [en]

The present book has emerged from the 13th International Conference on Networked Learning (NLC, 2022), held 16–18 May, 2022 at Mid-Sweden University, Sundsvall, Sweden. The conference had a high number of interesting, high-quality research papers, which made it a difficult task to select papers to be further developed into chapters for this book. To aid our editorial decisions, in the final plenary session of the conference, we encouraged the delegates to discuss what themes and ideas they had found most interesting and/or thought-provoking during the many presentations. Comments were collated on an online board (a padlet), creating a rich plethora of potential focal points for this volume. With this as the outset, we found a set of overarching themes that each encompassed a sufficient number of papers corresponding to delegates’ articulated interests. From there, the process leading to the present collection included several rounds of reviews and revisions through which authors of the chosen papers further developed their contributions.

Place, publisher, year, edition, pages
Cham, Switwerland: Springer Nature, 2023. p. 284
Series
Research in Networked Learning, ISSN 2570-4524, E-ISSN 2570-4532
Keywords
digitalisation, education, educational design, higher education, learning design, lifelong learning, networked learning, sustainability
National Category
Pedagogy
Identifiers
urn:nbn:se:miun:diva-49623 (URN)10.1007/978-3-031-42718-3 (DOI)978-3-031-42717-6 (ISBN)978-3-031-42718-3 (ISBN)
Available from: 2023-10-23 Created: 2023-10-23 Last updated: 2023-10-23Bibliographically approved
Lundström, N., Öberg, L.-M. & Viberg, O. (2023). Teachers’ Expectations of Learning Analytics from a Value-based Perspective. In: Michael E. Auer, Reinhard Langmann, Thrasyvoulos Tsiatsos (Ed.), REV2023 01–03 March, 2023, Porto Palace Hotel, Thessaloniki, Greece: . Paper presented at 20th International Conference on Remote Engineering and Virtual Instrumentation, REV2023, Thessaloniki, Greece, 01–03 March, 2023. Cham: Springer
Open this publication in new window or tab >>Teachers’ Expectations of Learning Analytics from a Value-based Perspective
2023 (English)In: REV2023 01–03 March, 2023, Porto Palace Hotel, Thessaloniki, Greece / [ed] Michael E. Auer, Reinhard Langmann, Thrasyvoulos Tsiatsos, Cham: Springer, 2023Conference paper, Published paper (Refereed)
Abstract [en]

Learning Analytics (LA) is an established field of research and prac-tice. Yet, there is still scarce evidence of LA on improved learning and teaching. In this regard, researchers highlight a need to involve not only students but also teachers in the development of LA systems to ensure that LA is implemented effectively. Earlier research has pointed out several ethical issues that are im-portant to consider when designing and using LA services. Ethics are interrelated with stakeholders’ values since the values represent things that are seen as im-portant to individuals. These values are rarely considered when designing LA systems; it is problematic since it may influence the design and the implementa-tion of effective LA solutions in a negative way. The aim of this study is therefore to explore which values teachers consider important in relation to LA systems to be used in higher education. The selected and adapted set of envisioning cards was used during an online workshop with 11 teachers. The results indicate that there are several critical values that are important for teachers in relation to LA systems, including variation, personalization, flexibility, insight, transparency, efficiency, and trust. By taking these values into consideration when designing LA systems, teachers’ needs can be better met in the setting of higher education.

Place, publisher, year, edition, pages
Cham: Springer, 2023
Series
Lecture Notes in Networks and Systems, ISSN 2367-3370, E-ISSN 2367-3389
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:miun:diva-48566 (URN)10.1007/978-3-031-42467-0_77 (DOI)2-s2.0-85181822387 (Scopus ID)978-3-031-42466-3 (ISBN)978-3-031-42467-0 (ISBN)
Conference
20th International Conference on Remote Engineering and Virtual Instrumentation, REV2023, Thessaloniki, Greece, 01–03 March, 2023
Available from: 2023-06-21 Created: 2023-06-21 Last updated: 2024-03-05Bibliographically approved
Lindberg, Y. & Öberg, L.-M. (2023). The future scribe: Learning to write the world. Frontiers in Education, 8, Article ID 993268.
Open this publication in new window or tab >>The future scribe: Learning to write the world
2023 (English)In: Frontiers in Education, E-ISSN 2504-284X, Vol. 8, article id 993268Article in journal (Refereed) Published
Abstract [en]

This study takes its point of departure in academic scholarship that points to how programming – reading and writing code – is the literacy of the future, in other words, non-specialized competence that should be acquired in education in parity with traditional reading and writing skills. The goal is to shed light on how programming can be orchestrated in education to break with the outworn dichotomy between the ‘two cultures’ that C. P. Snow formulated as a gap between, on the one hand, natural sciences, mathematics, and technology, and, on the other hand, the humanities, and social sciences. A discursive analysis of Swedish policy documents and curricula forms the empirical ground for discussing how reading and writing code are introduced, taught, and learnt within Swedish compulsory school. The results show that Swedish curricula are framing programming as specialized knowledge within technology and mathematics, rather than allowing it to be a dimension of several subjects, such as the humanities and social sciences. These findings are discussed in the light of recent studies in education that have explored interrelations between coding and reading and writing texts. The discussion leads up to suggestions for implementing reading and writing code as digital literacy in education. 

Keywords
coding, digitalization, education, literacy, programming, reading, Sweden, writing
National Category
Didactics
Identifiers
urn:nbn:se:miun:diva-48219 (URN)10.3389/feduc.2023.993268 (DOI)000961563900001 ()2-s2.0-85152588676 (Scopus ID)
Available from: 2023-04-25 Created: 2023-04-25 Last updated: 2023-05-02Bibliographically approved
Dobslaw, F., Angelin, K., Öberg, L.-M. & Ahmad, A. (2023). The Gap between Higher Education and the Software Industry - A Case Study on Technology Differences. In: ACM International Conference Proceeding Series: . Paper presented at 5th European Conference on Software Engineering Education, ECSEE 2023 (pp. 11-21). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>The Gap between Higher Education and the Software Industry - A Case Study on Technology Differences
2023 (English)In: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM), 2023, p. 11-21Conference paper, Published paper (Refereed)
Abstract [en]

We see an explosive global labour demand in the Software Industry, and higher education institutions play a crucial role in supplying the industry with professionals with relevant education. Existing literature identifies a gap between what software engineering education teaches students and what the software industry demands. Using our open-sourced Job Market AnalyseR (JMAR) text-analysis tool, we compared keywords from higher education course syllabi and job posts to investigate the knowledge gap from a technology-focused departure point. We present a trend analysis of technology in job posts over the past six years in Sweden. We found that demand for cloud and automation technology such as Kubernetes and Docker is rising in job ads but not that much in higher education syllabi. The language used in higher education syllabi and job ads differs where the former emphasizes concepts and the latter technologies more heavily. We discuss possible remedies to bridge this mismatch to draw further conclusions in future work, including calibrating JMAR to other industry-relevant aspects, including soft skills, software concepts, or new demographics. 

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2023
Keywords
Education Gap, Industrial Demand, Software Engineering Education, Text Analysis
National Category
Software Engineering
Identifiers
urn:nbn:se:miun:diva-49014 (URN)10.1145/3593663.3593690 (DOI)001124146500002 ()2-s2.0-85163525875 (Scopus ID)9781450399562 (ISBN)
Conference
5th European Conference on Software Engineering Education, ECSEE 2023
Available from: 2023-08-15 Created: 2023-08-15 Last updated: 2024-02-09Bibliographically approved
Mozelius, P., Humble, N., Sällvin, L., Öberg, L.-M., Pechuel, R. & Fernández-Manjón, B. (2022). How to get the girls Gaming: A Literature Study on Inclusive Design. In: Conceição Costa (Ed.), Proceedings of the 16th European Conference on Games Based Learning (ECGBL 2022): . Paper presented at European Conference on Games Based Learning (ECGBL 2022), Lusófona University, Lisbon, Portugal, 6-7 October 2022 (pp. 396-402). Reading, UK: Academic Conferences and Publishing International Limited
Open this publication in new window or tab >>How to get the girls Gaming: A Literature Study on Inclusive Design
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2022 (English)In: Proceedings of the 16th European Conference on Games Based Learning (ECGBL 2022) / [ed] Conceição Costa, Reading, UK: Academic Conferences and Publishing International Limited, 2022, p. 396-402Conference paper, Published paper (Refereed)
Abstract [en]

Gaming is a ubiquitous activity today where many children spend considerable amounts of time playing various games. Serious games have also become a mainstream educational tool in a wide variety of school subjects. Despite this, many games still have a design that mainly appeals to boys where girls are less frequent players. The aim of this study was to gather requirements for a design of serious games where girls should not feel excluded. The research question to answer was: "Which design concepts are important if girls should be engaged in serious gaming?". Furthermore, the results from this study could be useful for future implementations of educational games. This study strives to address the research gap in the field of inclusive game design, and to gather important requirements for games where girls and boys want to play together. This study was carried out as a scoping literature review to map literature in the field of game design to identify key concepts that can attract the younger girl audience. Scoping literature reviews offer a method of mapping key concepts in a research field to identifying the main sources and types of evidence available. A central aim of a scoping literature review is to synthesise research results to a specific target group as a foundation for future research. For this study, the future research will consist of implementing the found design factors in an educational game on computer science. Findings indicate that there are specific game design concepts that girls find appealing. Important main themes to consider are Creativity and customisation, Character diversity, Collaborative interaction, and Exploration without violence. However, there seems to be several challenges related to the concept of designing specific girl games. The conclusion from this study is rather to choose a more inclusive game design where girls and boys would like to play together. A concept for game design that could be described as having a low threshold, wide walls and a high ceiling. The recommendation for a girl inclusive design is to carefully consider factors such as narration, backstory, social interaction, game graphics, sound design, and personalisation.

Place, publisher, year, edition, pages
Reading, UK: Academic Conferences and Publishing International Limited, 2022
Keywords
Game design, Inclusive design, Games and girls, Game-based learning, Scoping review
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:miun:diva-46240 (URN)10.34190/ecgbl.16.1.658 (DOI)2-s2.0-85141184563 (Scopus ID)978-1-914587-51-1 (ISBN)978-1-914587-52-8 (ISBN)
Conference
European Conference on Games Based Learning (ECGBL 2022), Lusófona University, Lisbon, Portugal, 6-7 October 2022
Projects
Erasmus+ Gaming4Coding
Available from: 2022-10-09 Created: 2022-10-09 Last updated: 2022-11-22Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-4153-5549

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